Starting

Welcome to the World of Digimobs!
Before you run off, let's start of with the first thing you see. You will notice that you have a quest accepted and an item called Select Partner. The quest tells you to use the item so go right ahead and use it. Make sure you aren't in any grave danger because this will take a while, especially if you aren't skimming through.

You will have a questionnaire to take and will have to answer from a spectrum of agree to disagree with neutral at the middle, making seven buttons to choose from. Above the buttons is the prompt in which you will respond to how well you fit the statement. At the right-hand side is the number you have completed out of the total prompts. You will always get a random order when you load into a new world but the prompts will stay the same. You can always press the Escape key to leave the questionnaire, but it will reset, meaning you will have to do it all again. After your 48 answers, you will now get your Digimon! Your partner Digimon will always have the balanced nature and also get a random passive so it will always be special in your heart.


 * There are a total of (Insert Number) of starter Digimon that you can get, but you are only presented three. These are...:Hawkmon, Gaomon, Hagurumon, Tentomon, Kokuwamon, ToyAgumon, Lopmon, DemiDevimon, Gizamon, Kamemon, BlackAgumon, Wormmon, Renamon, Elecmon, Labramon, Patamon, Veemon, Agumon, Guilmon, Armadillomon, Otamamon, Gomamon, Penguinmon, Terriermon, FanBeemon, Gabumon, Salamon, Lalamon, Kudamon, Gazimon, Biyomon, Betamon, Tapirmon, Mushroomon, Impmon, Agumon(S), Candlemon, Gostumon, Chuumon and Palmon

'''Please note that some Digimon have different evolution lines, so you can have a selection between two Agumon and find they end in different forms. Please check the image at the bottom of the selections to see what they are in advance.'''

Battle Matchups
In Digimobs, each Digimon has an Attribute, Element, and Field that can cause the advantages or disadvantages during battle.

Element matchups only apply to special attacks and Attribute/Field only apply to physical attacks.


 * Attribute can give you a total multiplier of +/- 30%. The match ups are as follows: Data > Vaccine > Virus

"Free" types do not receive an advantage or disadvantage from Attributes.


 * Element can give you a total multiplier of +/- 50%. The match ups are as follows: Fire > Ice > Wind > Wood > Steel > Earth > Thunder > Water > Fire

Light and Darkness are essentially strong and weak to each other, causing both of them to be at disadvantage to one another and neutral to the other 8 types.


 * Field can give you a total multiplier of +/- 25%. The match ups are as follows:Dragons Roar > Metal Empire > Nature Spirits > Wind Guardians > Jungle Troopers > Deep Savers > Dragons Roar

Virus Busters and Nightmare Soldiers again, are strong and weak to each other causing them to be at a disadvantage to each other. These two receive a multiplier of 50% instead of 25%.

That is a grand total of up to 55% multiplier for physical attacks (80% for the two mentioned), and 50% for special attacks.

Digimon also gain advantages or disadvantages based on their form. The bigger a distance between forms, the greater the advantage.

Baby Digimon receive a multiplier of 1.

In-Training Digimon receive a multiplier of 2.

Rookie Digimon receive a multiplier of 3.

Champion Digimon receive a multiplier of 4.

Ultimate Digimon receive a multiplier of 5.

Mega Digimon receive a multiplier of 6.

Armor and Hybrid Digimon ignore this multiplier. So they do not have an advantage on lower form Digimon, but they also do not have a disadvantage on higher form Digimon.

For example, a Mega level Digimon will have a 6x damage and defence advantage on a baby Digimon. Certain future passives may also ignore this.

Stats and Stat Grades

 * Each Digimon currently has eight primary stats:Health, Energy, Attack, Defense, Special Attack, Special Defense, Speed and Luck

Each of these stats are assigned two grades upon spawning.
 * There are eight grades ranking from best to worst:UR, U, SSS, SS, S, A, B, C, D, E, F, and G

The first grade assigned to a each stat is random.

Your starting Digimon is always guaranteed to have a C in every stat grade. Wild Digimon will always spawn a random assortment of stats grades from C to G. In the future, there will be ways to improve the grades higher than a C.

The second grade assigned to a stat is from the Digimon's Personality.

All of these grades are predetermined based on personality. For example, a "Balanced" personality contains a C grade for every stat as well. Some personalities have better grades in certain stats than others. There will also be ways to improve personality grades in the future.

Your final stat value is determined by adding the first and second assigned grades together.

So using the starting Digimon as an example, your starting Digimon will have a C value for its first grade, and a C value for it's personality grade for the Health stat. The code will use an equation to determine what value the grade is worth for each level, and add them together.

Let's say for example at level 5, a C grade in health might be a value of 10. So having a C grade for both assigned grades would net you 20 health. 10+10 = 20